They draw in the air.
They learn.

A webcam, a hand and a laptop. Children aged 3 to 7 trace letters, numbers and shapes by moving. No download. No account.

Webcam stays on your device Works instantly Any laptop or Chromebook
TracingShape 4 of 31
+2 starsGreat pop!
Pinch to draw, start at the green dot

One webcam, eight ways to play.

Every activity is played by moving. Pinch to draw, pop, sort, spell and find. Hover to watch.

How it works

Wave to start. Pinch to draw.

Wave at the camera and the session begins. Pinch to draw, trace, sort or pop. Open your hand to pause. That is the whole control scheme.

Best first go: a well-lit room, the child about an arm and a half from the screen, one hand in clear view. That is all the tracker needs to see the first wave.
Waveto begin
Pinchto draw, trace or pick
Open handto pause
In classrooms

Built with a UK primary school.

Piloting with Archbishop Courtenay CE Primary in Kent. Ten to fifteen minute sessions, two or three times a week, on the laptops the school already owns.

Children around a laptop in a classroom
Quote slot. An approved quote from the school goes here. Nothing ships in this box until it is approved in writing.
For parents

Movement, not swiping.

The hand does the work the finger used to do. Letters form through whole-arm movement, which is how early writing readiness is built.

For parents →
Keep going!
For teachers

Whole class, one join code.

Start a class, share the code, and every child joins from their own laptop. You choose the activity, pause the room and move everyone on together. Aligned to EYFS Physical Development and Literacy.

For teachers →
Class code
4821
Live
FoxSort and Place
OwlSort and Place
BearJoining
Assign activityPause all
Private by design

The camera never leaves the laptop.

Draw in the Air asks for the webcam so it can see a hand move. That is all it is for, and the picture goes nowhere else.

✓
Frames never leave the browserHand tracking runs on the device. Each frame is read and thrown away.
✓
No video or photos are storedNothing is recorded, uploaded or saved. There is no footage to keep.
✓
No child accounts to playFree activities start with a wave. No name, no email, no login.
✓
You can turn the camera off any timeClose the tab and the camera light goes out. You are always in control.

We trained children to sit still and tap glass.

Draw in the Air gets them moving again.

Tapping

A finger on glass.

Eyes down. Body still. The letter appears, but nothing in the arm learned it.

Drawing in the air

Whole body in the letter.

Arm, shoulder, eyes up. The movement is the practice.

Frequently asked

The questions parents ask first.

No video, no audio, and no images are ever stored or sent anywhere. The camera frame is processed entirely inside the browser tab and discarded each frame. An internet connection is needed while playing so progress and class sessions can sync.

You set it up once. They do the rest.

Open it on a laptop, let them wave at the camera, and step back.

No sign-up to try. The webcam stays on your device.